;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
60      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
3       ; Settlers eat (govt <= Monarchy)
4       ; Settlers eat (govt >= Communism)
6       ; City size for first unhappiness at Chieftain level
10      ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
10      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
60      ; Base time for Serfs to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
6       ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
75      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    3,-2,  no,  no,  3, 4    ; AFl
Alphabet,           3, 1,  nil, nil, 0, 3    ; Alp
Naval Warfare,      5, 0,  Nav, nil, 0, 0    ; Amp
Astronomy,          3, 1,  Mys, Mat, 0, 3    ; Ast
Atomic Theory,      3,-1,  no,  no,  0, 3    ; Ato
Automobile,         5,-1,  no,  no,  3, 4    ; Aut
Banking,            5, 1,  Tra, Nav, 0, 1    ; Ban
Bridge Building,    2, 0,  Cst, nil, 0, 4    ; Bri
Bronze Working,     5,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  4, 0,  nil, nil, 0, 2    ; Cer
Rhetoric,           4, 0,  Mat, Phi, 0, 3    ; Che
Chivalry,           4,-2,  Feu, CA,  0, 0    ; Chi
Code of Laws,       3, 0,  Alp, nil, 0, 2    ; CoL
Steel Working,      3,-2,  Iro, nil, 0, 0    ; CA
Combustion,         4,-1,  no,  no,  2, 4    ; Cmb
Communism,          4, 0,  no,  no,  2, 2    ; Cmn
Computers,          3, 1,  no,  no,  3, 4    ; Cmp
Conscription,       6, 0,  Met, nil, 0, 0    ; Csc
Construction,       3, 1,  Mas, Cur, 0, 4    ; Cst
Axe-Throwing,       2,-1,  no,  no,  0, 0    ; Cor
Currency,           2, 0,  Bro, nil, 0, 1    ; Cur
Democracy,          4, 1,  no,  no,  2, 2    ; Dem
Economics,          3, 1,  Ban, Mag, 0, 1    ; Eco
Electricity,        3, 0,  no,  no,  2, 4    ; E1
Electronics,        3, 1,  no,  no,  3, 4    ; E2
Engineering,        5, 0,  Whe, Phy, 0, 4    ; Eng
Environmentalism,   2, 1,  no,  no,  3, 2    ; Env
Espionage,          2, 0,  Eco, Amp, 0, 0    ; Esp
Serfdom,            5,-2,  Chi, nil, 0, 4    ; Exp
Feudalism,          4,-2,  Tac, Fli, 0, 0    ; Feu
Dogmatism,          6, 0,  The, nil, 0, 2    ; Fli
Theocracy,          6, 0,  Gue, Uni, 0, 2    ; Fun
Fusion Power,       2, 0,  no,  no,  3, 3    ; FP
Genetic Engineering,2, 2,  no,  no,  3, 3    ; Gen
Bigotry,            6, 0,  Fli, nil, 0, 2    ; Gue
Chemicals,          7, 0,  Met, nil, 0, 0    ; Gun
Horseback Riding,   3,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  5, 0,  no,  no,  2, 1    ; Ind
Invention,          5, 0,  Eng, nil, 0, 4    ; Inv
Iron Working,       3, 0,  Bro, War, 0, 4    ; Iro
Papal Church,       2, 0,  The, nil, 0, 2    ; Lab
Imperial Church,    2, 0,  The, nil, 0, 2    ; Las
Leadership,         3,-2,  War, nil, 0, 0    ; Ldr
Literacy,           3, 1,  Wri, CoL, 0, 3    ; Lit
Bigotry,            5, 0,  no,  no,  0, 2    ; Too
Magnetism,          5, 0,  Amp, Tac, 0, 3    ; Mag
Map Making,         4, 0,  Alp, nil, 0, 1    ; Map
Masonry,            3, 1,  nil, nil, 0, 4    ; Mas
Manufacturing,      3, 1,  Tra, nil, 0, 1    ; MP
Mathematics,        3, 0,  Alp, Mas, 0, 3    ; Mat
Medicine,           3, 0,  Phi, Tra, 0, 1    ; Med
Metallurgy,         6, 0,  Inv, Fun, 0, 0    ; Met
Miniaturization,    3, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     7,-1,  no,  no,  3, 0    ; Mob
Monarchy,           4, 0,  Cer, CoL, 0, 2    ; Mon
Monotheism,         6, 0,  Phi, PT,  0, 2    ; MT
Mysticism,          3, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         4, 0,  Phy, ToG, 0, 1    ; Nav
Nuclear Fission,    5,-2,  no,  no,  3, 3    ; NF
Nuclear Power,      4, 0,  no,  no,  3, 3    ; NP
Philosophy,         5, 1,  Mys, Lit, 0, 2    ; Phi
Physics,            4, 0,  Sea, Ast, 0, 3    ; Phy
Plastics,           3, 1,  no,  no,  3, 4    ; Pla
Plumbing,           3, 0,  no,  no,  0, 4    ; Plu  (Cst & Pot)
Polytheism,         2, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            3, 1,  nil, nil, 0, 1    ; Pot
Radio,              4,-1,  no,  no,  3, 4    ; Rad
Railroad,           5, 0,  no,  no,  2, 1    ; RR
Recycling,          1, 1,  no,  no,  3, 2    ; Rec
Refining,           3, 0,  no,  no,  2, 4    ; Ref
Refrigeration,      2, 1,  no,  no,  3, 1    ; Rfg
The Republic,       5, 0,  Esp, nil, 0, 2    ; Rep
Robotics,           4,-2,  no,  no,  3, 0    ; Rob
Rocketry,           5,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 0,  Med, Eng, 0, 1    ; San
Seafaring,          3, 0,  Map, Pot, 0, 1    ; Sea
Space Flight,       3, 1,  no,  no,  3, 3    ; SFl
Elephant training,  3,-2,  no,  no,  0, 0    ; Sth
Steam Engine,       3,-1,  no,  no,  2, 3    ; SE
Armour,             3, 0,  Hor, Iro, 0, 0    ; Stl
Adv. Horseriding,   4,-2,  no,  no,  0, 0    ; Sup
Tactics,            3,-2,  Ldr, nil, 0, 0    ; Tac
Theology,           6, 0,  MT,  nil, 0, 2    ; The
Theory of Gravity,  3, 0,  Ast, nil, 0, 3    ; ToG
Trade,              4, 1,  Cur, nil, 0, 1    ; Tra
University,         4, 0,  Che, Inv, 0, 3    ; Uni
Warrior Code,       3,-1,  nil, nil, 0, 0    ; War
The Wheel,          3,-1,  Stl, nil, 0, 4    ; Whe
Writing,            3, 1,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  Rep, Exp, 0, 3    ; ...
Dogmatism,          5, 0,  no,  no,  0, 2    ; U1
Armour,             3, 0,  no,  no,  0, 0    ; U2
Pasturing,          2, 0,  no,  no,  0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   15, 0,    Mas,
Barracks,                  6, 1,    nil,
Granary,                   9, 1,    Pot,
Church,                    6, 1,    MT,
MarketPlace,              12, 1,    Cur,
Library,                  14, 1,    Lit,
Courthouse,               12, 1,    CoL,
City Walls,               12, 0,    Mas,
Aqueduct,                 16, 2,    Eng,
Bank,                     18, 3,    Ban,
Cathedral,                20, 3,    The,
University,               24, 3,    Uni,
Mass Transit,             24, 4,    SE,
Hippodrome,               15, 4,    Cst,
Manufactury,              18, 3,    MP,
Manufacturing Plant,      48, 6,    Rob,
SDI Defense,              30, 4,    E2,
Recycling Center,         30, 2,    Rec,
Power Plant,              24, 4,    Ref,
Hydro Plant,              36, 4,    E2,
Nuclear Plant,            24, 2,    NP,
Stock Exchange,           24, 4,    SE,
Sewer System,             24, 2,    San,
Supermarket,              12, 3,    SE,
Superhighways,            30, 5,    Aut,
Research Lab,             24, 3,    Cmp,
SAM Missile Battery,      15, 2,    Roc,
Port Fortification,       12, 1,    Met,
Solar Plant,              48, 4,    Env,
Harbor,                    9, 1,    Sea,
Offshore Platform,        24, 3,    Min,
Airport,                  24, 3,    Rad,
Police Station,            9, 2,    Cmn,
Port Facility,            12, 3,    Bri,
SS Structural,            12, 0,    SFl,
SS Component,             24, 0,    Pla,
SS Module,                48, 0,    SE,
(Capitalization),        180, 0,    E2,
Pyramids,                 80, 0,    Mas,
S:t Sophia's Cathedral,  180, 0,    Las,
Silk Road,                80, 0,    Bro,
Geiserich's Wharf,        80, 0,    Map,
Great Library,           120, 0,    Lit,
S:t Peter's Cathedral,   200, 0,    Lab,
Hadrianus' Wall,         120, 0,    Mas,
War Council,             120, 0,    Ldr,
Charlemagne's Coronation,120, 0,    Chi,
Procopius' Embassy,       80, 0,    Tra,
S:t P Cathedral,         220, 0,    E2,
Ptolemaios' Observatory, 120, 0,    Ast,
Sindbad's Expedition,    160, 0,    Mag,
Aischylos' Theatre,      120, 0,    Med,
Archimedes' Workshop,    160, 0,    Cst,
S:t S Cathedral,         220, 0,    E2,
Aristoteles' College,    160, 0,    ToG,
Amalfian Trading Co.,    160, 0,    Eco,
Darwin's Voyage,         160, 0,    RR,
Statue of Liberty,       160, 0,    Dem,
Eiffel Tower,            120, 0,    SE,
Women's Suffrage,        180, 0,    Ind,
Hoover Dam,              180, 0,    E2,
Manhattan Project,       180, 0,    NF,
United Nations,          180, 0,    Cmn,
Apollo Program,          180, 0,    SFl,
SETI Program,            180, 0,    Cmp,
Cure for Cancer,         180, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
MT,         ; Pyramids
nil,        ; S:t Sophia's Cathedral
Eco,        ; Silk Road
Amp,        ; Geiserich's Wharf
The,        ; Great Library
nil,        ; S:t Peter's Cathedral
Ldr,        ; Hadrianus' Wall
nil,        ; War Council
nil,        ; Charlemagne's Coronation
nil,        ; Procopius' Embassy
nil,        ; Sindbad's Expedition
nil,        ; S:t P Cathedral
Fun,        ; Ptolemaios' Observatory
Fun,        ; Aischylos' Theatre
The,        ; Archimedes' Workshop
nil,        ; S:t S Cathedral
nil,        ; Aristoteles
nil,        ; Amalfian Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Women's Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slaves,       nil, 0,  1.,0,  0a,1d,  2h,1f,  6,0,  5, nil, 000000000000000
Serfs,        nil, 0,  1.,0,  0a,2d,  2h,1f,  9,0,  5, Exp, 000000000000000
Militia,      nil, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Garrison,     nil, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Bowmen,       nil, 0,  1.,0,  2a,3d,  1h,1f,  3,0,  1, no,  000000000000000
Heavy Inf.,   nil, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  0, Iro, 000000000000000
Palatinii,    nil, 0,  1.,0,  2a,3d,  1h,1f,  5,0,  1, War, 000000000000000
Musketeers,   Env, 0,  1.,0,  2a,3d,  1h,2f,  5,0,  1, no,  000000000000000
Fanatics,     nil, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  0, Fun, 000100000000000
Rioters,      nil, 0,  1.,0,  1a,1d,  1h,1f,  3,0,  0, Too, 000001000000010
Frank. Inf.,  nil, 0,  1.,0,  4a,1d,  1h,1f,  3,0,  0, Cor, 000000000000000
Theme Inf.,   nil, 0,  1.,0,  2a,3d,  1h,1f,  3,0,  1, Csc, 000000000000000
Light Inf.,   nil, 0,  1.,0,  2a,1d,  1h,1f,  2,0,  0, War, 000000000000000
No Troop,     nil, 0,  1.,0,  4a,1d,  1h,1f,  3,0,  1, no,  000000000000000
Mech. Inf.,   nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, no,  000000000000000
Horsemen,     nil, 0,  2.,0,  2a,2d,  1h,1f,  2,0,  0, Hor, 000000000000000
Pikemen,      nil, 0,  1.,0,  4a,3d,  2h,1f,  4,0,  0, no,  000000000000000
Elephants,    MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000000
Gentilii,     nil, 0,  2.,0,  5a,4d,  1h,1f,  5,0,  0, Chi, 000000000000000
Cataphractii, nil, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Iro, 000000000000000
Goth Cav.,    nil, 0,  2.,0,  4a,1d,  1h,1f,  3,0,  0, no,  000000000000000
Clibanarii,   nil, 0,  2.,0,  3a,3d,  1h,1f,  5,0,  0, Stl, 000000000000000
Armor,        nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, no,  000000000000000
Catapult,     nil, 0,  1.,0,  6a,1d,  1h,1f,  5,0,  0, Mat, 000000000000000
Greek Fire,   nil, 0,  1.,0,  3a,5d,  1h,1f,  5,0,  1, Gun, 000000000000000
Artillery,    Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, no,  000000000000000
Cannon,       nil, 0,  2.,0,  8a,2d,  2h,1f,  7,0,  0, no,  000000000000000
Fighter,      Sth, 1, 10.,1,  4a,2d,  2h,2f,  6,0,  3, no,  000000000010001
Bomber,       Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, no,  000000000000001
Helicopter,   nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, no,  100000000000001
Stlth Ftr.,   nil, 1, 19.,1,  8a,3d,  2h,2f,  8,0,  3, no,  000000000010001
Stlth Bmbr.,  nil, 1, 12.,2, 14a,3d,  2h,2f, 16,0,  0, no,  000000000000001
Trireme,      nil, 2,  6.,0,  1a,1d,  1h,1f,  4,4,  4, Map, 000000000100000
Chelander,    nil, 2,  8.,0,  2a,2d,  1h,1f,  5,6,  4, Mag, 000000000000000
Dromon,       nil, 2,  8.,0,  3a,3d,  1h,1f,  6,2,  2, Amp, 000000000000000
No Troop2,    nil, 0,  1.,0,  3a,5d,  1h,1f,  5,0,  1, no,  000000000000000
Ironclad,     E1,  2,  5.,0,  4a,4d,  3h,1f,  6,0,  2, no,  000000000000000
Destroyer,    nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, no,  100000000000001
Cruiser,      Sup, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, no,  100000000000001
AEGIS Cruiser,nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, no,  110000000000001
Battleship,   nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, no,  000000000000001
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, no,  000000000001001
Carrier,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, no,  000000010000001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,9,  4, no,  000000000000000
Armoured Inf, nil, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, Tac, 000010000000000
Nuclear Msl., nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, no,  001000000000000
Envoy,        nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  4,0,  6, Esp, 000000000000011
Merchant,     nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, no,  000000000000010
Exploratorii, nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000011
Pirates,      nil, 0,  1.,0,  3a,1d,  1h,1f,  3,0,  0, Sea, 000000000000100
Quinquereme,  nil, 2,  6.,0,  2a,2d,  1h,1f,  5,1,  2, Map, 000000000100000
Nomads,       nil, 0,  3.,0,  3a,2d,  1h,1f,  2,0,  0, U3,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 7, 5,   yes, 1, 8,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 7, 1,   For, 0,22,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 7, 2,   For, 0,15,  0,  no,    ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 7, 5,   no,  0, 8,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,13, 0,   yes, 3,14,  1,  no,    ; Hil
Mountains,  3,6,  0,1,0,   no,  1,13, 0,   yes, 1,14,  6,  no,    ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,13, 1,   no,  0, 0,  0,  no,    ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  no,    ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,19, 6,   For, 0,22,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,19, 6,   For, 0,22,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Cattle,     1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr,          Ms
Despotism,      Dictator,    Dictator
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Dir,          Livia,               0, 1, 3, Dregovits,   Dregovitian, 0,  0,  0,       1, Chief, Chief, 2, Korlji, Korlji
Bojan,        Ishtari,             0, 2, 3, Avars,       Avar,        1,  1, -1,       1, Chief, Chief, 2, Khagan, Khagan
Arpad,        Maria Theresa,       0, 3, 3, Magyars,     Magyar,      1,  1, -1,       1, Chief, Chief
Samo,         Cleopatra,           0, 4, 3, Czechs,      Csech,       0,  0,  0,       1, Chief, Chief, 2, Kral, Kral
Leo,          Antonia,             0, 5, 1, Americans,   American,   -1,  0,  0,       1, Patrician, Patrician, 2, Augustus, Augusta, 4, Holy Emperor, Holy Empress     
TeoderidII,   Placidia,            0, 6, 1, Greeks,      Greek,       1,  1,  0,       1, Chief, Chief, 4, Holy King, Holy Queen 
Perunu,       Indira Gandhi,       0, 7, 3, Tiverzians,  Tiverzian,   0,  0,  0,       1, Chief, Chief, 2, Korlji, Korlji
Dazbag,       Catherine the Great, 0, 1, 3, Masovians,   Masovian,    0,  0,  0,       1, Chief, Chief, 2, Korlji, Korlji
Valamir,      Amalasunta,          0, 2, 1, Zulus,       Zulu,        0,  1, -1,       1, Chief, Chief, 4, Holy King, Holy Queen 
Helmold,      Joan of Arc,         0, 3, 3, Sklavenians, Sklavenian,  0,  0,  0,       1, Chief, Chief, 2, Korlji, Korlji
Simeon,       Nazca,               0, 4, 3, Serbs,       Serb,        0,  0,  0,       1, Chief, Chief, 2, Korlji, Korlji
Martinus,     Wu Zhao,             0, 5, 3, Crobatians,  Crobatian,   0,  0,  0,       1, Zupan, Zupan, 2, Great Zupan, Great Zupan
Kubrat,       Elizabeth I,         0, 6, 3, Bulgars,     Bulgar,      0,  1,  0,       1, Chief, Chief
Childeric,    Brynhilde,           0, 7, 3, Mongols,     Mongol,      1,  1, -1,       1, Chief, Chief, 4, Holy King, Holy Queen 
Peroz,        Zenobia,             0, 1, 1, Celts,       Celtic,      1,  0,  0,       1, Grand Vizier, Grand Vizier, 2, Shah, Shah     
Triglav,      Amaterasu,           0, 2, 3, Drevljans,   Drevljan,    0,  0,  0,       1, Chief, Chief, 2, Korlji, Korlji 
Geiserich,    Gunnhild,            0, 3, 1, Vikings,     Viking,      1,  0, -1,       1, Chief, Chief, 4, Holy King, Holy Queen 
Majorianus,   Honoria,             0, 4, 1, Spanish,     Spanish,     0,  1,  0,       1, Patrician, Patrician, 2, Augustus, Augusta, 4, Holy Emperor, Holy Empress   
Rozanicy,     Scheherezade,        0, 5, 3, Slovakians,  Slovakian,   0,  0,  0,       1, Chief, Chief, 2, Korlji, Korlji
Svarocic,     Dido,                0, 6, 3, Valakians,   Valakian,    0,  0,  0,       1, Chief, Chief, 2, Korlji, Korlji
Svarog,       Sacajawea,           0, 7, 3, Hungarians,  Hungarian,   1,  1, -1,       1, Chief, Chief

Kilidsje,    ...,    0, 5, Khazars,     Khazar,      1,  1, -1,     
Togrul,  ...,        0, 1, Patzinaks,   Patzinak,    1,  1, -1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Pearls,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













